First Impressions: Flick ‘Em Up

Hey there everyone. Got a nice shiny new post for you. Hope you like it.

This week, I’ll be diving into another first impressions post. This one is one that I’ve decided to do under my own accord. This is going to be the first “First Impressions” that I don’t have the ability to go to the designer of the game to give a description of game play. But, I’ll do my best just for you guys anyway.

Here’s my First Impression of Flick ‘Em Up.

How It’s Played

There are a variety of scenarios for you to set up to play Flick ‘Em Up! Once you have decided on the one you’d like to play, you use a movement puck to move either your Sheriffs, or your Outlaws around the town, to set yourself up for a gun fight. Each player (or team) has 5 characters to move around the table. On a single turn, you can move one of your characters, and afterwards, you can attempt to use a bullet puck to try and shoot another player. To make your movements with the movement puck, or shots with your bullet puck, you flick them across the table, and where it stops is where your character lands. There are gradually more involved scenarios as you go, however, this is the basis of the game.

As far as scoring goes, you are trying to take each of your opponents characters out for a total of three times before they are out of the game. Who ever is left standing at the end of the predetermined number of rounds, is the winner. If both sides have people standing, whoever has the most lives left will be considered the winner. As well, there are other scenario goals that involve other things other than just eliminating all of your opponents men. Such as saving a civilian from the gallows, or taking money from the bank, etc.

I hope that was a good enough explanation for you, and I promise that the more I am forced to write my own versions of this section, they will get better. They have to get better right? Right?

The Pretty Little Bow

This game has so much going for it as far as the looks of it go. There is a beautiful wooden box to start. The top of the box has amazing art and I can’t say enough good things about it. And that is only the box. Let’s take a look in that box now shall we? The towns building are a very thick cardboard and they are beautifully printed. I really wish I could take pictures of everything, but currently I have a terrible computer that doesn’t connect to any sort of photo taking capabilities. Anyway, back to the game. Once you get past the buildings, you’ll find wonderful wooden player pieces and other desert themed things, such as cacti and tumbleweed. Everything that is wooden is very beautiful. This is realistically one of the prettiest games I own.

The Way You Play

This game contains a lot of pieces, and you get to use almost every one of them in almost every scenario. Or you can make your own scenario and use everything just to use it. The movement and shooting can take some getting used to as you aren’t allowed to use your thumb as extra leverage for a stronger flick. The best thing I think about this game is how well the theme comes out in this game. I don’t think the game would hold up and be as entertaining with any other theme really. But realistically, once you figure out the mechanics of entering buildings (through a “door” in the bottom of the building) and the other various mechanics that add in, it is a very simple game to play, and seemingly impossible to master.

What’s Not to Love?

There were two issues that I had with the game, however, neither were really game changing to whether I liked the game more or less. The first one was the hats that help reference which characters have had their turn in a particular round. The issue that I have is that they are being flipped over in every round. I am worried about how quickly they will wear out as the characters they are on are wooden, and they are a thick cardboard. Realistically, I have noticed wear on them already and I have only played a small handful of times, which brought the thought up in the first place. The other issue I had was that there was only one “movement puck”. This doesn’t make sense to me as there are two teams. There should be one for each side. But instead there is only one for the entire game. I may not have thought this to be an issue, but included with the game is four bullet pucks. That’s enough for two per side. Which in some rounds is needed, as some people may double wield weapons. Why wouldn’t each side have two bullets and one movement puck? Especially with what you’re already getting in a full box, I don’t see much difference in one extra piece. However, a crokinole piece would do the exact same job if you had a spare one kicking around. As I said, neither issue was a game changer, but they are issues I noticed fairly quickly. Hence the reason they are in a post about my “First Impression”.

What’d You Think?

This is a game that missed my Top 5 Games I Own list by one. It’s amazing to play and have fun with. I bring it to every game night I go out to, just in case we need a change of pace and want to bring out some shoot em up style competition. The only reason it isn’t played more is because I haven’t been able to convince some of my gaming friends that dexterity games such as this one can be fun. But as far as I’m concerned, this is a must own game. I suppose I haven’t really said what I think of it have I? I love it.

Before I let you go for the week, I’d just like to let you know that I have written this review under my own accord and I reviewed a personal copy of the game. I haven’t been asked by anyone to do this review, but I needed something to write about this week and this is it. Anyway, hope you enjoy this weeks post! I love you all.

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